. Please 3) You will see the website and click "Proceed ro target". Learn more about the CLI. 262,354 Members. This team has access to the most selection of unique vehicles. | 2.78 KB, C | OK, I Understand Major updates were pushed out throughout the year, and made a huge impact on the game. | 2.73 KB, Lua | {Name = "Barn", CFrame = CFrame.new(820.018, 3.128, -1111.422)}. A list of all civilian vehicles can be found here. The game is based around an open-world design, containing a city and countryside. 02.02.2023 Download 568 Emergency Response. New information about ownership structure. | 3.36 KB, C++ | Links: https://mboost.me/a/8db DISCALIMER------------------------------------------------------------------------------------------------------------------------------------------------FOR EDUCATIONAL PURPOSES ONLYEverything used in the video (LINKS INCLUDED) are not malicious. Civilians are able to freely roam around the map while obeying the law. Are you sure you want to create this branch? 2) Then allow notifications. 1 hour ago Emergency Response Liberty City Roblox Exploit Script *NEW* [ Script (OPEN ME) . It is listed below: There is currently 2 legal items for the Civilian team. The moon has been non-existent for at least 1 year. Welcome to the ER:LC wiki. The game takes place in a fictional county named Liberty County. Please, Sign In to add comment Police and sheriff have access to law enforcement vehicles. | 0.45 KB, Python | This is the best working script available for Emergency Response: Liberty County (ER:LC)! The map consists of two major areas: River City and the countryside of the county. 1 hour ago At rblxscripts.net, we aim to provide daily scripts for multiple Roblox Games. | 2.03 KB, MySQL | 1 hour ago These vary in each team. | 0.45 KB, Python | Each team has access to their own unique items. Any player in the police/sheriff team is able to arrest players in this status. They are listed below: Law enforcement have access to 6 weapons, 2 of which require a Gamepass. They are listed below: There are currently 15 items for the police and sheriff teams, 5 of which require a Gamepass. Welcome to the wiki for those lovers of the ROBLOX game Emergency Response: Liberty County. Police and sheriff teams will allow players to progress in both teams while playing in the other, meaning when a player reaches a rank in the police team, they will reach the equivalent rank in the sheriff team, and vice versa. Additionally, the game appeared on the front page of Games on Roblox. | 0.45 KB, Python | This is the best working script available for Emergency Response: Liberty County (ER:LC)! Players in this team are able to repair blown tires and tow other vehicles. A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Username. Emergency Response: Liberty County Script. Pastebin is a website where you can store text online for a set period of time. By continuing to use Pastebin, you agree to our use of cookies as described in the. Top posts of May 29, 2020 Top posts of May 2020 Top posts of 2020 Top posts of May 2020 Top posts of 2020 This currency can be earned in several ways. {Name = "Gas Station", CFrame = CFrame.new(683.253, 4.2, -1532.65)}. Players in this team will be able to access various medical or firefighting tools and vehicles. 1 hour ago For even better roleplay experience, private servers are recommended. In 2019, the game reached huge milestones that were thought to be impossible before. Emergency Response: Liberty County (ER:LC) is a free to play multiplayer city roleplay game in Roblox released and updated by Police Roleplay Community (PRC). Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Sign Up , it unlocks many cool features! 13 min ago After activating the script, the scrip. COPY AND PASTE THIS SCRIPT LINK INTO YOUR BROWSER! Below, we'll give you all the active Emergency Response Liberty County codes as well as any expired codes just in case you wanted to try them. They are listed below: Weapons are firearms that are able to be used to damage or kill other players. Experience points, represented by the symbol XP, are points able to be earned in any department other than civilians, criminals, and prisoners. These players can enforce the law of the county by performing similar actions as the police team. There is currently 14+ law enforcement vehicles. Roughly a year after the fire department update, on December 21, 2019, a new Department of Transportation team was brought into the game. They are listed below: Just like many other city games in Roblox, Emergency Response: Liberty County gives the freedom for players to perform any roleplay and explore the map. 20 min ago These players can enforce the law of the city by arresting wanted criminals or by performing various activities around the map. Some of these features included XP on all teams, new vehicles, traffic cameras, Gamepasses, new items, graphic updates, new systems, Private Servers, and countless amounts of balancing features, bug fixes, and small improvements. Civilians will receive a Criminal status when using this item. | 1.77 KB, Lua | Some objectives can be achieved to earn cash and XP, which can enhance the experience by allowing the purchase of better performing vehicles, weapons, and unlocking certain items. Never . A list of all DOT vehicles can be found here. Fire & Rescue is a team responsible for fires and medical calls around the county. {Name = "Tool Store Inside", CFrame = CFrame.new(-437.03, 25.748, -710)}, {Name = "Hideout", CFrame = CFrame.new(857, 4.5, 832)}, table.sort(Client.LocationName, function(a, b) return a < b end), table.sort(Client.StoreName, function(a, b) return a < b end), table.sort(Client.AtmName, function(a, b) return a < b end), if cframe and typeof(cframe) == "CFrame" then, local oldws = LocalPlayer.Character.Humanoid.WalkSpeed, LocalPlayer.Character.Humanoid.WalkSpeed = 0, LocalPlayer.Character:SetPrimaryPartCFrame(cframe), LocalPlayer.Character.Humanoid.WalkSpeed = oldws, local function Teleport(CFrame, Callback, NoAnchor), LocalPlayer.Character.HumanoidRootPart.Anchored = true, LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame, LocalPlayer.Character.HumanoidRootPart.Anchored = false, Teleports:Box({Name = "Tp to player", ClearText = true, Callback = function(Value), local Character = Utils.GetCharacter(Player), if Player and Utils.GetCharacter(Player) then, Client.TP(Character.HumanoidRootPart.CFrame), Teleports:SearchDropdown({Name = "Locations", Options = Client.LocationName, Callback = function(Value), local LocationData = Utils.FindTable(Client.Locations, Value), Teleports:SearchDropdown({Name = "Stores", Options = Client.StoreName, Callback = function(Value), Teleports:SearchDropdown({Name = "Atms", Options = Client.AtmName, Callback = function(Value), Core.Toggle["AutoRobEnabled"] = AutoRobTab:Toggle({Name = "Auto Rob Enabled", State = false, Callback = function(Value), Core.Toggle["AutoRobHouse"] = AutoRobTab:Toggle({Name = "Auto Rob House", State = Settings.AutoRobHouse or false, Callback = function(Value), Core.Toggle["AutoRobATMs"] = AutoRobTab:Toggle({Name = "Auto Rob ATMs", State = Settings.AutoRobATMs or false, Callback = function(Value), Core.Toggle["AutoRobJewelry"] = AutoRobTab:Toggle({Name = "Auto Rob Jewelry", State = Settings.AutoRobJewelry, Callback = function(Value), Core.Toggle["ESP_Enabled"] = ESP_Window:Toggle({Name = "ESP", State = Settings.ESP.Enabled or false, Callback = function(Value), Core.Toggle["ESP_Boxes"] = ESP_Window:Toggle({Name = "Toggle Boxes", State = Settings.ESP.Boxes or false, Callback = function(Value), Core.Toggle["ESP_Tracers"] = ESP_Window:Toggle({Name = "Toggle Tracers", State = Settings.ESP.Tracers or false, Callback = function(Value), Core.Toggle["ESP_TeamMates"] = ESP_Window:Toggle({Name = "Show TeamMates", State = Settings.ESP.TeamMates or false, Callback = function(Value), --[[ESP_Window:AddColorPicker("ESP Color", Color3.fromRGB(255, 255, 255), function(Value), Core.Toggle["ESP_Team"] = ESP_Window:Toggle({Name = "Use Team Color", State = Settings.ESP.Team or false, Callback = function(Value), Core.Toggle["ESP_Name"] = ESP_Window:Toggle({Name = "Show Name", State = Settings.ESP.Names or false, Callback = function(Value), VehicleCheats:Box({Name = "Vehicle Horsepower", ClearText = false, Callback = function(Value), local Drive = require(Vehicle["Drive Controller"]), VehicleCheats:Box({Name = "Vehicle Max Speed (Lower = Faster)", ClearText = false, Callback = function(Value), VehicleCheats:Button({Name = "Mod Vehicle (Preset Values)", Callback = function(), Client.Notification("Grey", "Modded your vehicle"), Core.Toggle["Disable Detections"] = VehicleCheats:Toggle({Name = "Disable Detections", State = Settings.DisableDetections or false, Callback = function(Value), for i,v in next, game:GetService("Workspace")["Traffic Lights"]:GetChildren() do, Core.TLDetections[#Core.TLDetections + 1] = {Object = v.Detection, Parent = v}, Core.TLDetections["SpeedTraps"] = workspace.TrafficDetections.SpeedTraps, workspace.TrafficDetections.SpeedTraps.Parent = nil, Core.TLDetections["EvasionDetections"] = workspace.TrafficDetections.EvasionDetections, workspace.TrafficDetections.EvasionDetections.Parent = nil, SettingsT:Button({Name = "Copy Discord Invite", Callback = function(), setclipboard(game:HttpGet("https://thisstuff.xyz/rawdiscord.txt")), SettingsT:Button({Name = "Disable All", Callback = function(), writefile("ThisStuff_2534724415.json", HttpService:JSONEncode(Settings)), UserInputService.InputBegan:Connect(function(Input, GPE), if Utils.GetCharacter(LocalPlayer) and not GPE and Input.UserInputType == Enum.UserInputType.MouseButton1 and Settings.ClickTP then, local OldAutoPick = Core.Toggle["Auto Lockpick"]:GetState(), local OldAutoSafe = Core.Toggle["Auto Safe"]:GetState(), Core.Toggle["Auto Lockpick"]:SetState(true), local Math = math.random(1, #game:GetService("Workspace").Houses:GetChildren()), local House = game:GetService("Workspace").Houses[Math], Math = math.random(1, #game:GetService("Workspace").Houses:GetChildren()), House = game:GetService("Workspace").Houses[Math], if not LocalPlayer.Backpack:FindFirstChild("Lockpick") then, Teleport(Utils.FindTable(Client.Locations, "Tool Store Inside").CFrame, function(), Response = ReplicatedStorage.FE.BuyGear:InvokeServer("Lockpick"), if not LocalPlayer.Backpack:FindFirstChild("Lockpick") or Response ~= "Good" then, if not House:FindFirstChild("DoorHandle") then, Client.TP(CFrame.new(House["MarkerPosition"].Value)), wait(5) --// What's the matter with the checks, ReplicatedStorage.Houses.EnterHouse:FireServer(House.Name), if LocalPlayer.PlayerGui.GameMenus.Lockpick.Visible == false and Lockpick.Line < 6 then, until Lockpick.Line > 6 or Core.AntiHelicopter, until workspace.HouseRobbery:FindFirstChild(LocalPlayer.Name), until #workspace.HouseRobbery[LocalPlayer.Name]:GetChildren() > 0, local DoorCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame, for i,v in next, workspace.HouseRobbery[LocalPlayer.Name]:GetChildren() do, LocalPlayer.Character.Humanoid.Jump = true, Teleport(v.CFrame + Vector3.new(0, 4, 0), function() wait(0.4) ReplicatedStorage.Houses.StealItem:FireServer(v) wait(0.2) end, false), local Part = v:FindFirstChild("MainSafe", true) or v.PrimaryPart, Client.TP(Part.CFrame + Vector3.new(0, 2, 0)), ReplicatedStorage.FE.StartHack:InvokeServer("StartHack", Part), until LocalPlayer.PlayerGui.GameMenus.Safe.Visible == false or LocalPlayer.PlayerGui.GameMenus.Safe.Position.X.Scale ~= 0.5 or LocalPlayer.PlayerGui.GameMenus.Safe.Position.Y.Scale ~= 0.5, Core.Toggle["Auto Lockpick"]:SetState(OldAutoPick), Core.Toggle["Auto Safe"]:SetState(OldAutoSafe), ReplicatedStorage.Houses.ExitHouse:FireServer(), LocalPlayer.Character.Humanoid.WalkSpeed = Settings.SpeedCheats and Settings.WalkSpeed or 16, local OldAutoComplete_ATM = Core.Toggle["Auto ATM"]:GetState(), if not LocalPlayer.Backpack:FindFirstChild("RFID Disruptor") then, Response = ReplicatedStorage.FE.BuyGear:InvokeServer("RFID Disruptor"), if not LocalPlayer.Backpack:FindFirstChild("RFID Disruptor") or Response ~= "Good" then, Client.TP(Utils.FindTable(Client.Locations, "ATM - Powerplant").CFrame), for i,v in next, workspace.ATMs:GetChildren() do, if #v:GetChildren() ~= 0 and v:FindFirstChildWhichIsA("Part") then, local Distance = (v:FindFirstChildWhichIsA("Part").Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude, if Core.Robbing == false or Core.AntiHelicopter then, ReplicatedStorage.FE.StartATM:FireServer(ATM), local Response2 = ReplicatedStorage.FE.StartHack:InvokeServer("StartHack", ATM), if Response2 ~= true and LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.Visible == false then, until LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.Visible ~= true, FireButton(LocalPlayer.PlayerGui.GameMenus.ATM.SuccessfulHack.ClickHere), Core.Toggle["Auto Lockpick"]:SetState(OldAutoComplete_ATM), local OldAutoDrill = Core.Toggle["Auto Drill"]:GetState(), if not LocalPlayer.Backpack:FindFirstChild("Drill") then, local Response = ReplicatedStorage.FE.BuyGear:InvokeServer("Drill"), if not LocalPlayer.Backpack:FindFirstChild("Drill") or Response ~= "Good" then, if #workspace.JewelryCases:GetChildren() < 4 then, Teleport(CFrame.new(-465, 12, -432), function() wait(1) end), for i,v in next, workspace.JewelryCases:GetChildren() do, Teleport(CFrame.new(Case.Position - Distance), function(), local Response = ReplicatedStorage.FE.RobJewelry:InvokeServer(Case), JewelryFloor.Position += Vector3.new(0, 1, 0), LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Drill")), until LocalPlayer.PlayerGui.GameMenus.RobJewelry.Visible == true and LocalPlayer.PlayerGui.GameMenus.RobJewelry.Position.X.Scale < 1 and LocalPlayer.PlayerGui.GameMenus.RobJewelry.Position.Y.Scale < 1, VirtualUser:ClickButton1(Vector2.new(math.random(5, 15), math.random(5, 15)), workspace.CurrentCamera.CFrame), until tonumber(LocalPlayer.PlayerGui.GameMenus.RobJewelry.TimerText.Text:match("%d+.%d")) <= 1.5 or tick() - Start >= 25, until tonumber(LocalPlayer.PlayerGui.GameMenus.RobJewelry.TimerText.Text:match("%d+.%d")) == 0 or LocalPlayer.PlayerGui.GameMenus.RobJewelry.Visible == false, if LocalPlayer.Backpack:FindFirstChild("Drill") and Settings.AutoRob and not Core.Robbing and not Core.AntiHelicopter then, Robbery.Cooldowns.Jewelry = Robbery.CooldownTimes.Jewelry, Core.Toggle["Auto Drill"]:SetState(OldAutoDrill), if Settings.AutoCompleteSafe and LocalPlayer.PlayerGui:FindFirstChild("GameMenus") and LocalPlayer.PlayerGui.GameMenus.Safe.Visible == true and LocalPlayer.PlayerGui.GameMenus.Safe.Position.X.Scale == 0.5 and LocalPlayer.PlayerGui.GameMenus.Safe.Position.Y.Scale == 0.5 then, local Rotation = SafeValues[tonumber(LocalPlayer.PlayerGui.GameMenus.Safe.Top2.TargetNum.Text)] --// Rotation % SafeValues[10] == 0, local LocalScript = LocalPlayer.PlayerGui.GameMenus.Safe:FindFirstChild("Movement", true), LocalPlayer.PlayerGui.GameMenus.Safe.Safe.Dial.Rotation = Rotation + Random.new():NextInteger(-10, 10), FireButton(LocalPlayer.PlayerGui.GameMenus.Safe.Safe.Dial.ImageLabel), FireButton(LocalPlayer.PlayerGui.GameMenus.Safe.ImageLabel.TextButton), elseif Settings.AutoPick and LocalPlayer.PlayerGui:FindFirstChild("GameMenus") and LocalPlayer.PlayerGui.GameMenus.Lockpick.Visible == false and Lockpick.Line ~= 1 then, if Settings.AutoDrill and LocalPlayer.PlayerGui:FindFirstChild("GameMenus") and LocalPlayer.PlayerGui.GameMenus.RobJewelry.Visible == true then, LocalPlayer.PlayerGui.GameMenus.RobJewelry.Drill.goodzone.Size = UDim2.new(1, 0, 1, 0), if Utils.GetCharacter(LocalPlayer) and Settings.AutoComplete_ATM and LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.Visible == true then, for i,v in next, LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.CycleFrame:GetDescendants() do, if v:IsA("TextLabel") and v.Text == LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.SelectingCode.Text and v.TextColor3 == Color3.new(0, 0, 0) then, FireButton(LocalPlayer.PlayerGui.GameMenus.ATM.Hacking.ClickButton), elseif Utils.GetCharacter(LocalPlayer) and Settings.AutoRob and not Core.Robbing and not Core.AntiHelicopter and (tick() - Robbery.Cooldowns.ATM > 30 and tick() - Robbery.Cooldowns.House > 30 and tick() - Robbery.Cooldowns.Jewelry > 30) then, --print(tick() - Robbery.Cooldowns.House, tick() - Robbery.Cooldowns.ATM), if tick() - Robbery.Cooldowns.House > Robbery.CooldownTimes.House and Settings.AutoRobHouse then, elseif tick() - Robbery.Cooldowns.ATM > Robbery.CooldownTimes.ATM and Settings.AutoRobATMs then, elseif tick() - Robbery.Cooldowns.Jewelry > Robbery.CooldownTimes.Jewelry and Settings.AutoRobJewelry then, game:GetService("RunService").RenderStepped:Connect(function(), Lighting.Ambient = Color3.fromRGB(255, 255, 255), if Utils.GetCharacter(LocalPlayer) and Settings.SpeedCheats then, if Settings.AutoPick and Utils.GetCharacter(LocalPlayer) and LocalPlayer.PlayerGui:FindFirstChild("GameMenus") and LocalPlayer.PlayerGui.GameMenus.Lockpick.Visible == true and Lockpick.Line <= 6 and not Lockpick.Disabled then, local collides = Lockpick.collisionDetector(LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick[Lockpick.Line]), if collides and Lockpick.Line <= 6 and LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick:FindFirstChild(Lockpick.Line) then, local RandomWait = LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick[Lockpick.Line].Size.Y.Scale / RandomDiv, if Random.new():NextInteger(0, 10) > 2 and tick() - Lockpick.LastDisabled > 1.5 then, if LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick:FindFirstChild(Lockpick.Line) and Lockpick.collisionDetector(LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick[Lockpick.Line]) then, VirtualUser:ClickButton1(Vector2.new(5, 8), workspace.CurrentCamera.CFrame), if not Lockpick.NoLP and Lockpick.LPC ~= 2 then, LocalPlayer.PlayerGui.GameMenus.Lockpick.OpenEvent.Event:Connect(function(), LocalPlayer.CharacterAdded:Connect(function(Character), Character:WaitForChild("HumanoidRootPart"), Character.Humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function(), if Settings.SpeedCheats and Character.Humanoid.JumpPower ~= Settings.JumpPower then, Character.Humanoid.JumpPower = Settings.JumpPower, hookfunction(LocalPlayer.PlayerGui.GameMenus.RobJewelry.Drill.goodzone.TweenSize, function(), if Settings.AntiHelicopter and ReplicatedStorage.MiscValues.HeliOut.Value == false and not LocalPlayer.Character:FindFirstChildWhichIsA("BodyPosition") then, local Vector = Vector3.new(math.random(5000, 20000), math.random(100, 300), math.random(5000, 20000)), local BodyPosition = Instance.new("BodyPosition"), BodyPosition.Name = RandomCharacters(math.random(5, 20)), BodyPosition.Parent = LocalPlayer.Character.HumanoidRootPart, BodyPosition.MaxForce = Vector3.new(600, 9e20, 600), if not Settings.AntiHelicopter or ReplicatedStorage.MiscValues.HeliOut.Value == false or not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("Humanoid") then, BodyPosition.Position = Vector3.new(math.random(Vector.X - 300, Vector.X + 300), Vector.Y, math.random(Vector.Z - 200, Vector.Z + 200)), if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then, LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function(), if Settings.SpeedCheats and LocalPlayer.Character.Humanoid.JumpPower ~= Settings.JumpPower then, Core.Toggle["Disable Detections"]:SetState(Settings.DisableDetections), Core.Toggle["Infinite Stamina"]:SetState(Settings.InfiniteStamina), Client.Notification("Green", "Created by NoTwistedHere"), ReplicatedStorage.ClientBinds.PushPopup:Fire("Be careful when using the script in a server you do not own/trust. Some of these updates include new vehicles, items, tasks, accessible trunks, mechanics, and events. The Rich GlitchFree money is a good bunny especially in Emergency Response Liberty CountyUse this glitch to get a lot of money or dare I say infinite money i. ER:LC features an in-game currency system represented by US Dollars ($). {Name = "ATM - Police", CFrame = CFrame.new(1007.8, 4, -23.4)}. Civilians who have joined a job will earn more paychecks than those who did not. We'll also provide all the steps for redeeming said codes so you can secure those free items as soon as possible. not surprised why alot of scripters just left this forum 9 . Currently, there are a total of 12 weapons in the game. Free Roblox Script Emergency Response: Liberty County. Emergency Response- Liberty County - Join a police team tutorial! 11,615. | 3.19 KB, We use cookies for various purposes including analytics. Emergency Response- Liberty County - Scanner tutorial, Custom Livery Tutorial - Emergency Response- Liberty County, How to MAKE AND UPLOAD CUSTOM UNIFORMS to ER-LC! | 1.77 KB, Lua | By continuing to use Pastebin, you agree to our use of cookies as described in the. loadstring(game:HttpGet("https://raw.githubusercontent.com/D4rk9690/My-scripts/main/LibertyCountyYE"))(), -- thread https://d4rkforum.com/index.php?threads/real-version-realase-liberty-county-gui-d4rk-hub-v1.145/, GetText | Continue. The game is based around an open-world design, containing a city and countryside. The purchase cannot be made in a Private Server. {Name = "Hospital/Shopping", CFrame = CFrame.new(-213.83, 23.241, -447.743)}. I see it teleports the cash people drop when they die but I dont see how it lags the game so much. Currently, there are 6 teams in the game, and 5 are joinable via the game menu. {Name = "Suburb 1/N", CFrame = CFrame.new(-184.233, -9.268, -1560.8)}. Fair use is a use permitted by copyright statute that might otherwise be infringing. a guest . Are you sure you want to create this branch? This script has a lot of very useful features, one of them is Auto Farm How to download: 1) Click the download button. | 2.73 KB, Lua | ), https://rekonise.com/the-best-emergency-response-liberty-county-gui-2022-mfll2, ___________________________________________________________________________________________________, GetText | | 0.23 KB, C# | Emergency Response: Liberty County (ER:LC) is a free to play multiplayer city roleplay game in Roblox released and updated by Police Roleplay Community (PRC). We use cookies for various purposes including analytics. If nothing happens, download Xcode and try again. {Name = "Trap Door", CFrame = CFrame.new(-1358.151, 0.715, -1233.165)}. "), if not Utils.GetCharacter(LocalPlayer) or LocalPlayer.Character:FindFirstChild("Humanoid").Sit == false then, local Seat = LocalPlayer.Character:FindFirstChild("Humanoid").SeatPart, ReplicatedStorage.FE.VehicleExit:FireServer(Seat), game:GetService("RunService").RenderStepped:Wait(), ReplicatedStorage.FE.VehicleSit:FireServer(Seat), for i,v in next, getconnections(button.MouseButton1Click) do, for i,v in next, getconnections(button.MouseButton1Down) do, for i,v in next, getconnections(button.Activated) do, for i,v in next, game:GetService("Players").LocalPlayer.Backpack:GetChildren() do, local GunSettings = require(v.GunSettings), if not table.find(Core.GunSettings, gethiddenproperty(v.GunSettings, "ScriptGuid")) then, Core.GunSettings[gethiddenproperty(v.GunSettings, "ScriptGuid")] = GunSettings, local OldGunSettings = Core.GunSettings[gethiddenproperty(v.GunSettings, "ScriptGuid")], GunSettings.Recoil = Settings.NoRecoil and 0 or OldGunSettings.Recoil, GunSettings.AimSpeed = Settings.InstantAim and 0 or OldGunSettings.AimSpeed, GunSettings.ReloadTime = Settings.InstantReload and 0 or OldGunSettings.ReloadTime, GunSettings.Accuracy = Settings.NoSpread and 0 or OldGunSettings.Accuracy, local HidingSpot = Random.new():NextInteger(1, #HidingSpots), return HidingSpots[HidingSpot] + Vector3.new(Random.new():NextNumber(0, 5), 0, Random.new():NextNumber(0, 5)), function get_target() -- thanks unrealskill for making this function (https://v3rmillion.net/showthread.php?tid=620391), local Node = CFrame.new(Mouse.UnitRay.Origin), ray = Ray.new(ray.Origin, ray.Direction * 10000), local Hit, Position = workspace:FindPartOnRayWithIgnoreList(ray, {, if pcall(function() local a = Hit.Transparency end) and Hit.Transparency == 0 then, return #Hits == 0 and Mouse.Hit or CFrame.new(Position), Node = CFrame.new(Position) * (Node - Node.p), return math.abs(a.X * (b.X - c.Y) + b.X * (c.Y - a.Y) + c.X * (a.Y + b.Y))/2, function createFrameCollider(frame) --// From DevForum, local frame_absoluteSize = frame.AbsoluteSize, local frame_absolutePosition = frame.AbsolutePosition, local frame_height = frame_absoluteSize.Y, local frame_area = frame_width*frame_height, local frame_center = frame_absolutePosition + frame_absoluteSize/2, local frame_theta = (-frame_rotation)%180, frame_theta = frame_theta < 0 and 180 - math.abs(frame_theta) or frame_theta, local frame_theta_rad = math.rad(frame_theta), local shift_y = math.sin(frame_theta_rad)*frame_width/2, local shift_x = math.cos(frame_theta_rad)*frame_width/2, local offset_y = math.cos(frame_theta_rad)*frame_height/2, local offset_x = math.sin(frame_theta_rad)*frame_height/2, local edge_rightX = frame_center.X - shift_x, local edge_rightY = frame_center.Y + shift_y, local edge_leftX = frame_center.X + shift_x, local edge_leftY = frame_center.Y - shift_y, local a = Vector2.new(edge_leftX - offset_x, edge_leftY - offset_y), local b = Vector2.new(edge_rightX - offset_x, edge_rightY - offset_y), local c = Vector2.new(edge_rightX + offset_x, edge_rightY + offset_y), local d = Vector2.new(edge_leftX + offset_x, edge_leftY + offset_y), local obj_pos = guiObject.AbsolutePosition, local b = obj_pos + Vector2.new(size_x,0), local c = obj_pos + Vector2.new(size_x,size_y), local d = obj_pos + Vector2.new(0,size_y), for _, points in ipairs({corners, corners2}) do, local normal = Vector2.new(p2.Y - p1.Y, p1.X - p2.X), local projected = normal.X * p.X + normal.Y * p.Y, minA = (minA == nil and projected) or (projected < minA and projected) or minA, maxA = (maxA == nil and projected) or (projected > maxA and projected) or maxA, minB = (minB == nil and projected) or (projected < minB and projected) or minB, maxB = (maxB == nil and projected) or (projected > maxB and projected) or maxB, LocalPlayer.PlayerGui:WaitForChild("GameMenus"), for i,v in pairs(getconnections(LocalPlayer.PlayerGui.GameMenus.DOT.OpenEvent.Event)) do, Core.DOTConnection = LocalPlayer.PlayerGui.GameMenus.DOT.OpenEvent.Event:Connect(function(Object, Type, ), if Settings.InstantChangeTire == true and Type == "ChangeTire" then, elseif Settings.InstantFixLights == true and Type == "FixTrafficLight" then, for i,v in next, game:GetService("Workspace").Vehicles:GetChildren() do, if v["Control_Values"].Owner.Value == LocalPlayer.Name then, if not ReplicatedStorage.UnitList:FindFirstChild(LocalPlayer.Name) then, ReplicatedStorage.FE.CanChangeTeam:InvokeServer(BrickColor.new("Medium Blue")), local Callsign = Random.new():NextInterger(100, 9999), local Response = ReplicatedStorage.FE.CheckCallsign:InvokeServer(Callsign), ReplicatedStorage.FE.TeamChange:InvokeServer(BrickColor.new("Medium Blue"), GetCallsign()), local OldCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame, if not v:FindFirstChild("Is_Wanted") then, if LocalPlayer.Character and v.Character then, LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame, if LocalPlayer.Backpack:FindFirstChild("Handcuffs") then, LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack.Handcuffs), ReplicatedStorage.FE.Eject:FireServer(v.Character, v.Character.Humanoid.SeatPart.Parent), ReplicatedStorage.FE.Handcuffs:InvokeServer("Handcuff", v), ReplicatedStorage.FE.Handcuffs:InvokeServer("Arrest", v), LocalPlayer.Character.HumanoidRootPart.CFrame = OldCFrame.

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